Dec 08, 2006, 11:31 AM // 11:31
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#1
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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More skill slots?
How about more skill slots maybe for '9' and '0'?
I'd want to be able to bring more skills, since there are so many skills for each profession, I find that eight skills to bring in an instance is somewhat too limiting.
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Dec 08, 2006, 12:17 PM // 12:17
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#2
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Wilds Pathfinder
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Quote:
Originally Posted by Perfected Shadow
I find that eight skills to bring in an instance is somewhat too limiting.
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That's the whole idea.
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Dec 08, 2006, 01:16 PM // 13:16
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#3
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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...
Less really stupid suggestions, IMHO.
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Dec 08, 2006, 01:26 PM // 13:26
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#4
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Frost Gate Guardian
Join Date: Apr 2006
Location: Glasgow, UK.
Guild: The Cult of Weegie [Cow]
Profession: R/
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*Does Comic Book Guy Voice* Worst suggestion, ever.
XD
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Dec 08, 2006, 01:26 PM // 13:26
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#5
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Krytan Explorer
Join Date: Nov 2005
Profession: Mo/Me
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Search is your friend, lots of threads, lots of discussion done on this,
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Dec 08, 2006, 01:28 PM // 13:28
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#6
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Wilds Pathfinder
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There shouldn't even be a discussion on this. It's like the threads people have made asking to be able to bring more than one elite skill. It's like they're purposely flying in the face of common sense.
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Dec 08, 2006, 02:41 PM // 14:41
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#7
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Academy Page
Join Date: Oct 2006
Guild: Zero Mercy
Profession: R/Mo
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All Those builds who would Demolish everything in GW we hold dear if only they had 1 more slot. And you want to give them that extra slot.
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Dec 08, 2006, 03:34 PM // 15:34
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#8
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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If you get 1 extra skill slot, you'll still want the 10th. If you get 10, you'll still want the 11th.
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Dec 08, 2006, 03:39 PM // 15:39
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#9
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Krytan Explorer
Join Date: Jul 2006
Profession: Mo/Me
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Quote:
Originally Posted by Anarion Silverhand
If you get 1 extra skill slot, you'll still want the 10th. If you get 10, you'll still want the 11th.
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But.. But.. Toe rings! you can have 20 skills!
*cough*
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Dec 08, 2006, 03:58 PM // 15:58
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#10
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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man i need a fireproof suit for this thread.
lets see we could also add skills to the
` - and = keys as well giving us 13 skills. then everyone could make stupid joke on the 1337 builds they have.
mleh make due with what you have.
~the flame retarded rat~
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Dec 09, 2006, 11:11 AM // 11:11
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#11
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Quote:
If you get 1 extra skill slot, you'll still want the 10th. If you get 10, you'll still want the 11th.
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no
Quote:
All Those builds who would Demolish everything in GW we hold dear if only they had 1 more slot. And you want to give them that extra slot.
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I doubt it, with more slots then you can probably bring counters
Quote:
There shouldn't even be a discussion on this. It's like the threads people have made asking to be able to bring more than one elite skill. It's like they're purposely flying in the face of common sense.
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All I'm getting at is there are a lot of skills and the number is rising, so naturally I want to be able to equip more. That is common sense. And if there shouldn't be a discussion as you say then don't post and discuss anything in this thread then.
Quote:
Less really stupid suggestions, IMHO.
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>< at your holy opinion
But I guess if no one wants more, meh, can't change GW...
Last edited by Perfected Shadow; Dec 09, 2006 at 11:32 AM // 11:32..
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Dec 09, 2006, 11:18 AM // 11:18
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#12
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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Well, tbh, I'd like a 'fun' weekend in which the skillbars has 7 or 9 slots, just to see how the pvp scene would react to it...
But for a permanent change? Hell no. It's perfect as it is now, though I'm still quite curious how GW would've been if you'd have more or less skill slots...
@Shadow, It's just meant to get more versatile... sooner or later, you'll just have weaknesses, and either you lose to a team that has the perfect counter to your build, or you adapt and crush them (with your weaker build)... i prefer the second way, it's the most amusing
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Dec 09, 2006, 11:18 AM // 11:18
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#13
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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I'd have to say this is the same kind of thing as raising the level cap above 20. It's never going to happen, get over it.
I think this thread ranks up there with this one:
http://www.guildwarsguru.com/forum/s...ferrerid=92302
Last edited by Curse You; Dec 09, 2006 at 11:21 AM // 11:21..
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Dec 09, 2006, 11:23 AM // 11:23
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#14
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Frost Gate Guardian
Join Date: Jun 2006
Location: Plymouth Uk
Guild: Imperium Legionis
Profession: E/Me
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Agreed with all!.. It'd unbalance the game totally, everything would have to be rethought, PvE and PVP so no!....
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Dec 09, 2006, 11:25 AM // 11:25
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#15
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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I believe I made a perfectly fine suggestion, if people don't like then it's alright with me but mocking it with that link is irritating. I was serious with my suggestion, that chainsaw crap you brought up is uncalled for.
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Dec 09, 2006, 11:31 AM // 11:31
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#16
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Perfected Shadow
I believe I made a perfectly fine suggestion, if people don't like then it's alright with me but mocking it with that link is irritating. I was serious with my suggestion, that chainsaw crap you brought up is uncalled for.
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My point is that your idea has been sugested before (believe it or not) and is against a huge part of how Guild Wars works.
The chainsaw bow idea is also against how Guild Wars works, hence the parallel.
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Dec 09, 2006, 11:37 AM // 11:37
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#17
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Quote:
The chainsaw bow idea is also against how Guild Wars works, hence the parallel.
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That idea is more perpendicular. You dug up that thread to mock a suggestion. That kind of flaming should not be needed. A simple no is fine.
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Dec 09, 2006, 11:44 AM // 11:44
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#18
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The Greatest
Join Date: Feb 2006
Profession: W/
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One extra skill slot can unbalance many builds.
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Dec 09, 2006, 12:18 PM // 12:18
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#20
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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Quote:
Originally Posted by Anarion Silverhand
If you get 1 extra skill slot, you'll still want the 10th. If you get 10, you'll still want the 11th.
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Quote:
Originally Posted by Perfected Shadow
no
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Oh yea? Give it a month or two, then you'll see...
Anyway, seeing as this has been suggested before, I see no reason for it to be open.
Closed.
-Anarion
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